Thursday, February 27, 2014

Re: Chrome Touch Emulation and GWT

Hi,
  Have you try run code in SuperDevMode? This shoud work. I also have previous problems with Chrome Hosted mode in Touch Event emulator. 

Regards,
   Matic

On Wednesday, February 19, 2014 5:12:52 PM UTC+1, Alexander Zbiek wrote:
Hi all,
hope it is not wrong to post a question here.

I have a problem with touch events when emulated via the Chrome Emulation. I have a simple Canvas with an added Touch Handler:

     final Canvas ca=Canvas.createIfSupported();
    ca
.setCoordinateSpaceWidth(wiCo);
    ca
.setCoordinateSpaceHeight(wiHe);
//    ca.sinkEvents(Event.TOUCHEVENTS);
    ca
.sinkEvents(Event.ONTOUCHSTART);    




    ca
.addTouchStartHandler(new TouchStartHandler() {
 
@Override
 
public void onTouchStart(TouchStartEvent event) {
 
// TODO Auto-generated method stub
 
Touch t=event.getTargetTouches().get(0);
 ca
.getContext2d().setStrokeStyle("#fff");
 ca
.getContext2d().clearRect(0, 0, 800, 200);
 ca
.getContext2d().setStrokeStyle("#000");
 ca
.getContext2d().strokeText("Move "+(t.getPageX()-ca.getAbsoluteLeft())+","+(t.getPageY()-ca.getAbsoluteTop()),10,60);
 consoleLog
("Touch move ");
 
}
 
});


It works perfect on my Nexus7 but it doesnt work on my chrome when emulating Nexus7 and touches. Other Touch web apps (nativ JavaScript ? ) work in Emulation mode. But my (working) GWT app doesnt react to the (emulated) touch events. :(

Any experiences with it?

Many thanks in advance
     alex

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