On 26/06/2013 13:06, Sebastien Diot wrote:
> I would like to make a "web game" with GWT, and have some of the code "scripted" rather
> then compiled, to allow dynamic updates/tweaking without rebuilding and re-deploying.
> Now the hard part is, what scripting language could I use to execute the scripts that
> fact that is doesn't support "longs" natively (which I use a lot as IDs ...). Maybe there
> is an easy work-around, I haven't actually dived into GWT, yet so I would not know about
> long, but I don't know if the same solution can be used within hand-made scripts.
You can use Lua, commonly used to script games.
which is optimized and fast.
It might have the same issue with longs, thought, like most languages compiling to
I haven't tried it in GWT...
-- (near) Paris -- France
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