It's fairly complicated to build because we have to do a C++ compile against the latest XulRunner SDK on three platforms and assemble the results. Furthermore, converting a new XulRunner SDK into the format needed to do the build is a partially manual process. But if you just want to build on one platform (Linux or Mac, preferably) for a Firefox release we already support, it should be easier and that should be enough to get started. And yes, we'd like to accept patches.
-- I have a document with the build procedure, but it contains Google-specific steps. If you're seriously interested then I could publish a cleaned-up version.
- Brian
On Tuesday, November 26, 2013 8:33:00 AM UTC-8, navels wrote:
On Tuesday, November 26, 2013 8:33:00 AM UTC-8, navels wrote:
What are the general steps involved to build the firefox plugin? How involved are the fixes to maintain compatibility with new FF releases? (I'm sure it depends on the release, but is there a general level of complexity.)Would I be able to contribute patches?
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