Thursday, April 28, 2011

Re: GWT and PS3

user.agent for PS3 is Mozilla/5.0 (PLAYSTATION 3; 1.00)

so, do you mean that I have to add something like that

<property-provider name="mobile.user.agent"><![CDATA[
var ua = window.navigator.userAgent.toLowerCase();
if (ua.indexOf('playstation') != -1) { return 'ie6'; }

or am I missing something here?

On Apr 20, 6:39 am, jhulford <> wrote:
> The user agent detection is defined in the UserAgent.gwt.xml module
> definition file (
> browse/trunk/user/src/com/google/gwt/user/UserAgent.gwt.xml).  You can
> actually override that provider in your own module file by making your
> own <property-provider name="user.agent"> in it.  If you figure out
> what the PS3's user agent is and map it to any of the user agents that
> are currently utilized in GWT.  That won't mean everything will
> necessarily work if the PS3 browser doesn't actual work like the
> browser you're mapping it to, but it will get you past the hump of
> getting the PS3 browser to run your GWT code.
> On Apr 19, 7:45 pm, Excell <> wrote:
> > Is anyone achieve loading GWT compiled app in PlayStation 3 (Netfront)
> > browser. I have tried to compile IE6 only permutation, but PS3 did not
> > pick it up. Any suggestions?

You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group.
To post to this group, send email to
To unsubscribe from this group, send email to
For more options, visit this group at

No comments:

Post a Comment