I found this as well. I think browser implementation of these old single touch events isn't great. I switched to using the multi touch versions. Something like this:
-- private HashMap<Integer, Touch> touches;
private void handleScreenTouches(JsArray<Touch> newTouches, boolean touchDown) {
// Update the touch collection for (int i=0; i<newTouches.length(); i++) { Touch touch = newTouches.get(i); if (touch != null) { if (touchDown) { touches.put(touch.getIdentifier(), touch); } else { touches.remove(touch.getIdentifier()); } } }
// Look through the remaining touches
for (Touch touch : touches.values()) {
...
} }
drawingPaper.addDomHandler(event -> {
handleScreenTouches(event.getChangedTouches(), true);
}, TouchStartEvent.getType()));
drawingPaper.addDomHandler(event -> {
handleScreenTouches(event.getChangedTouches(), true);
}, TouchMoveEvent.getType()));
drawingPaper.addDomHandler(event -> {
handleScreenTouches(event.getChangedTouches(), false);
}, TouchEndEvent.getType()));
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