Hi,
I'm trying to add mouse handlers to images on the canvas but I can't do this. After drawing an image handler not working. What I really want to do is to put images on the canvas hexagonal map and to add handlers to all hexagons. Any help?
Of cause I can use canvas handler and handle mouse events by hex coordiantes but it seems too complicated. It becomes more complicated if I'm trying to drag&drop an image from one canvas to another...
Context2d context;
Image img = new Image(PATH_IMG);
img.addLoadHandler(new LoadHandler() {
@Override
public void onLoad(LoadEvent event) {
img.addMouseDownHandler(new MouseDownHandler() {
@Override
public void onMouseDown(MouseDownEvent event) {
Window.alert("onClick");
}
});
context.drawImage(ImageElement.as(img.getElement()), 100, 50);
}
});
public void drawContextImage(Context2d context, Image image, HexagonCoordinatesDTO coords) {
image.addMouseDownHandler(new MouseDownHandler() {
@Override
public void onMouseDown(MouseDownEvent event) {
Window.alert("onClick");
}
});
CanvasPattern pattern = context.createPattern((CanvasElement) CanvasElement.as(image.getElement()), "repeat");
context.setFillStyle(pattern);
context.beginPath();
context.moveTo(coords.getPoint1(), coords.getPoint1_2());
context.lineTo(coords.getPoint2(), coords.getPoint2_2());
context.lineTo(coords.getPoint3(), coords.getPoint3_2());
context.lineTo(coords.getPoint4(), coords.getPoint4_2());
context.lineTo(coords.getPoint5(), coords.getPoint5_2());
context.lineTo(coords.getPoint6(), coords.getPoint6_2());
context.lineTo(coords.getPoint_end1(), coords.getPoint_end1_2());
//context.clip();
context.fill();
context.closePath();
}
-- I'm trying to add mouse handlers to images on the canvas but I can't do this. After drawing an image handler not working. What I really want to do is to put images on the canvas hexagonal map and to add handlers to all hexagons. Any help?
Of cause I can use canvas handler and handle mouse events by hex coordiantes but it seems too complicated. It becomes more complicated if I'm trying to drag&drop an image from one canvas to another...
Context2d context;
Image img = new Image(PATH_IMG);
img.addLoadHandler(new LoadHandler() {
@Override
public void onLoad(LoadEvent event) {
img.addMouseDownHandler(new MouseDownHandler() {
@Override
public void onMouseDown(MouseDownEvent event) {
Window.alert("onClick");
}
});
context.drawImage(ImageElement.as(img.getElement()), 100, 50);
}
});
public void drawContextImage(Context2d context, Image image, HexagonCoordinatesDTO coords) {
image.addMouseDownHandler(new MouseDownHandler() {
@Override
public void onMouseDown(MouseDownEvent event) {
Window.alert("onClick");
}
});
CanvasPattern pattern = context.createPattern((CanvasElement) CanvasElement.as(image.getElement()), "repeat");
context.setFillStyle(pattern);
context.beginPath();
context.moveTo(coords.getPoint1(), coords.getPoint1_2());
context.lineTo(coords.getPoint2(), coords.getPoint2_2());
context.lineTo(coords.getPoint3(), coords.getPoint3_2());
context.lineTo(coords.getPoint4(), coords.getPoint4_2());
context.lineTo(coords.getPoint5(), coords.getPoint5_2());
context.lineTo(coords.getPoint6(), coords.getPoint6_2());
context.lineTo(coords.getPoint_end1(), coords.getPoint_end1_2());
//context.clip();
context.fill();
context.closePath();
}
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