Thanks! Just a fun side project that I'm probably getting too carried away with.
> Maybe the result slightly changes if JVM decides to optimize a hot code path in case the JVM is reused. You might want to check how maven and your intellij run configuration are configured in terms of JVM forking.
IntelliJ seems to add the options:
-Dkotlinx.coroutines.debug.enable.creation.stack.trace=false -Ddebugger.agent.enable.coroutines=true -Dkotlinx.coroutines.debug.enable.flows.stack.trace=true -Dkotlinx.coroutines.debug.enable.mutable.state.flows.stack.trace=true -Dfile.encoding=UTF-8 -Dsun.stdout.encoding=UTF-8 -Dsun.stderr.encoding=UTF-8
So I added those to MAVEN_OPTS, but it didn't seem to make any difference. I also tried adding @NotThreadSafe to my test suite, again no difference.
> Looks like a good game, I didn't see an option for 3d rendering, maybe still not practical in a browser
Thanks! Yes, 3D is very easy in the browser. My game actually uses WebGL, so it's using the 3D card, just rendering a 2D scene. Only reason I didn't do 3D is because my 3D modelling skills are non existent. Plus I wanted to keep the game lightweight and dynamic, so every track has different cars and scenery. 2D is simple sprites, 3D is meshes and lots of textures.
On Tuesday, 29 April 2025 at 3:31:29 am UTC+10 Tim Macpherson wrote:
Looks like a good game, I didn't see an option for 3d rendering, maybe still not practical in a browser
On Mon, Apr 28, 2025 at 4:06 PM, Jens<jens.ne...@gmail.com> wrote:- The failures always occur with races that have computer opponents (which is about 30% of the races).- The failures always consistently fail with the same results. Ie: If I run a test with mvn test, I'll always get one result. If I run the same test with IntelliJ, I'll always get the same different result.Maybe the result slightly changes if JVM decides to optimize a hot code path in case the JVM is reused. You might want to check how maven and your intellij run configuration are configured in terms of JVM forking.-- J.--
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