I think the important question should be "what do you expect in a canvas widget"? If all you want is "the same calls JS can make", just working with the raw DOM element and its context will get you everything you need, and you can easily embed that into any other widget toolkit.
GXT 3 and others (lienzo? I'm sure I'm forgetting something else) also offered some vector drawing abstraction on top of canvas that allowed persistent, animated lines/shapes/etc. That can get complex/opinionated/expensive, and many users would just want to use the raw context2d or webgl directly via elemental2.
On Wednesday, February 5, 2025 at 9:11:51 AM UTC-6 ne...@propfinancing.com wrote:
> Actively developed UI toolkits I'm aware of include DominoUI and DnComponents
Interesting. I checked those out and neither of them seem to have a canvas
widget. Did I miss it?
Thank you,
Neil
--
Neil Aggarwal, (972) 834-1565, http://www.propfinancing.com
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