There are some strange things though. Like when setting up a WebGLRenderingContext, we need to pass WebGLContextAttributes.
However, doing:
WebGLContextAttributes contextAttributes = new WebGLContextAttributes();
compiles fine, but at runtime throws:
TypeError: $wnd.WebGLContextAttributes is not a constructor
I figured out I can do this instead:
WebGLContextAttributes contextAttributes = Js.uncheckedCast(JsPropertyMap.of());
But why can't I just use its constructor? Am I doing something wrong?
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