> Depending on your game, you might want to have fixed
> setCoordinateSpaceHeight / setCoordinateSpaceWidth sizes,
> so every device gets the same game detail (plus make programming the game
> easier). Then set the width and height
> of the canvas element to fit the screen size:
That is a good suggestion. For now, I am thinking I will let the display
size be based on the user's screen and see how that
goes.
Thank you,
Neil
--
Neil Aggarwal, (972) 834-1565, http://www.propfinancing.com
We offer 30 year loans on single family houses!
--
You received this message because you are subscribed to the Google Groups "GWT Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit+unsubscribe@googlegroups.com.
To view this discussion visit https://groups.google.com/d/msgid/google-web-toolkit/8b607d2df9b60792d7f7b113bf7f383e%40mail.gmail.com.
No comments:
Post a Comment